Types
board: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
control: control-info
shadow-backup: shadow-geo
main: joint-mod
Methods
idle: unknown
use: unknown
hidden: unknown
board-info: basicsource
Fields
type: type
board: pointer
camera-interp: float
process: pointer
board-trans: vector
board-quat: vector
board-scale: vector
main: joint-mod
upper-body: joint-mod
sound-bank-knob: float
sound-air-knob: float
wind-sound-id: uint32
wind-sound-pitch: float
wind-sound-volume: float
engine-sound-id: uint32
engine-sound-pitch: float
engine-sound-volume: float
bank-sound-id: uint32
bank-sound-pitch: float
bank-sound-volume: float
ride-sound-id: uint32
spin-sound-id: uint32
spin-sound-volume: float
spin-sound-pitch: float
unknown-sound-id00: sound-id
unknown-sound-id01: sound-id
unknown-sound-id02: sound-id
up-vector: vector
slow-transv: vector
board-time: time-frame
board-get-on-time: time-frame
in-air-time: time-frame
unknown-time-frame00: time-frame
unknown-time-frame01: time-frame
unknown-time-frame02: time-frame
stick-lock: symbol
stick-off: symbol
stance-info: ground-tween-info
mods-backup: basic
attack-id: uint32
latch?: symbol
unknown-vector00: vector
unknown-vector01: vector
unknown-int00: uint32
unknown-symbol00: symbol
unstuck-time: time-frame
stuck-count: int32
thrust-scale: float
flip-time: time-frame
transv-max: meters
turn-anim-tilt?: symbol
turn-anim-mag: float
turn-anim-targ: float
turn-anim-frame: float
turn-anim-vel: float
turn-anim-duck: float
turn-anim-duck-vel: float
tilt-anim-frame: vector
tilt-anim-target: vector
smack-surface-time: time-frame
smack-speed: meters
smack-normal: vector
glance-time: time-frame
glance-speed: meters
glance-in-transv: vector
glance-out-transv: vector
glance-normal: vector
on-flat-time: time-frame
jump-land-time: time-frame
slip-factor: float
ground-on-dir: vector
ride-time: time-frame
ride-start-time: time-frame
ride-button-time: time-frame
ride-lean-targ: float
ride-lean: float
ride-leanv: float
ride-lean-mag: float
ride-tilt-targ: float
ride-tilt: float
ride-tiltv: float
ride-tilt-mag: float
ride-lock: symbol
ride-lock-on: symbol
ride-speed: meters
ride-mode: uint32
ride-rot: degrees
ride-rot-old: degrees
ride-rot-abs: degrees
ride-rtv-abs: degrees
ride-touch-segment: vector
ride-dir: vector
ride-vertex-length: int16
ride-vertex-length-old: int16
ride-vertex-base: int16
ride-vertex-base2: int16
ride-vertex-index: float
ride-vertex-index2: float
ride-vertex-index-old: float
ride-vertex: vector
ride-segment: vector
ride-dir-lean: vector
ride-pad-vector: vector
ride-vertex-old: vector
ride-segment-old: vector
ride-vertex-trail: vector
halfpipe-side-time: time-frame
halfpipe-jump-time: time-frame
halfpipe-lip-time: time-frame
halfpipe-time: time-frame
halfpipe-gspot-time: time-frame
halfpipe-lip-event: symbol
spin-check-time: time-frame
spin-time: time-frame
spin-start-time: time-frame
spin-start-dir: vector
spin-control: float
spin-ground-start-time: time-frame
spin-ground-time: time-frame
spin-ground-press-time: time-frame
flip-control: float
flip-count: int32
unknown-time-frame03: time-frame
unknown-time-frame04: time-frame
unknown-time-frame05: time-frame
unknown-time-frame06: time-frame
unknown-float00: float
unknown-float01: float
trickx-count: int32
trotyv-max: degrees
trotyv: degrees
troty: degrees
troty-cum: degrees
unknown-deg00: degrees
upper-body-rotyv-max: degrees
upper-body-rotyv: degrees
upper-body-roty: degrees
cushion-base: meters
cushion-offset: meters
shock-offset: meters
shock-offsetv: meters
shock-rotx: meters
part-control: sparticle-launch-control
trick-count: int32
trick-array: board-tricks
trick-points-array: float
trick-list: board-tricks
pad: uint8
Methods
add-to-trick-list(obj: board-info, arg0: board-tricks, arg1: float) => nonesource
Add specified trick and point amount to trick list.
flush-trick-list(obj: board-info) => nonesource
Flush trick list and give out points.
board-trick-tracker: structuresource
Fields
tricks-in-combo: board-tricks
num-tricks-in-combo: uint32
points-in-combo: float
combo-in-progress?: symbol
Methods
reset-combo!(obj: board-trick-tracker) => nonesource
add-trick-to-combo!(obj: board-trick-tracker, trick: board-tricks, points: float) => nonesource
render-combo(obj: board-trick-tracker) => nonesource
end-combo!(obj: board-trick-tracker) => nonesource
target-board-bank: basicsource
Functions
want-to-board?() => symbolsource
Variables
Functions
target-board-anim-trans() => nonesource
target-board-ground-check() => nonesource
target-board-halfpipe-check() => collide-actionsource
target-board-halfpipe-trans() => nonesource
target-board-jump-trans() => nonesource
target-board-resolve-points() => nonesource
target-board-spin-check() => nonesource
vector-vector-angle(arg0: vector, arg1: vector) => floatsource
Functions
board-init() => nonesource
board-post() => nonesource
Functions
board-add-thrust() => nonesource
board-on-ground?() => symbolsource
board-ride-add-thrust(arg0: vector, arg1: float) => nonesource
board-trick->string(trick: board-tricks) => stringsource
TODO - make a prefix removal function instead